Pricing

Fixed prices. Launch included.

You get one number before we start, not an hourly meter. Every build package covers design, development, your app icon and store listings, submission to the App Store and Google Play, and 30 days of post-launch fixes.

Launch

One platform, one job

Utilities, Apple Watch apps, companion apps and single-purpose tools.

from$4,000
3–5 weeks · typically $4,000–$7,500
  • iOS, watchOS or Android
  • Up to six screens, local data
  • App icon and store listing
  • Store submission and review handling
  • 30 days of post-launch fixes
Start with Launch
Platform

Every screen, custom backend

Streaming services, marketplaces and multi-device products.

from$24,000
3–6 months · typically $24,000–$48,000+
  • Everything in Growth
  • Custom backend and API
  • Video streaming
  • Apple TV and Android TV apps
  • Offline sync, analytics, admin tools
Scope a Platform build

UI/UX design only

from$2,000per app

Wireframes, high-fidelity screens, clickable prototype and a developer hand-off kit for your own team. Icon and store-screenshot kits from $480.

Care & updates

from$280/month

Keep an existing app healthy: new-OS compatibility, store-policy changes, priority bug fixes. Bigger plans add a monthly feature drop.

Consulting

$100/hour

Scoping an idea, choosing a stack, pricing a subscription, or getting an app through a stubborn App Store rejection.


Maintenance

Keep it healthy after launch.

Apple and Google ship new OS versions every year and change store rules more often than that. A retainer means someone is already on it. Three-month minimum; unused hours don't roll over; extra hours at $75.

PlanHours / monthIncludesResponsePrice
Care3OS and device compatibility updates, store-policy compliance, priority bug fixes3 business days$280/mo
Grow9Care plus one small feature or content update per month2 business days$680/mo
Partner18Grow plus roadmap planning and analytics review1 business day$1,280/mo

Also available

Smaller jobs.

For apps that already exist, or teams that only need one piece.

Store launch packageApp Store and Google Play account setup, listing copy, screenshots, privacy labels, submission and rejection handling for an app you've already built$720
Design auditA walkthrough of your existing app with written, prioritised recommendations$600
Icon + screenshot kitApp icon in every required size plus store screenshots for both stores$480
HourlyDevelopment $75 · design $70 · consulting $100, billed in 15-minute increments$70–100/hr

Final quotes depend on scope; the numbers above are where each package starts. Payment is 40% to begin, 30% at design approval, 30% at store submission. You own the source code and design files. Apple Developer ($99/yr) and Google Play ($25) fees, hosting and third-party services are billed at cost.


Questions

Things people ask before they hire me.

Whose developer account does the app live on?

Yours, from day one. Apple requires the account holder to be the entity offering the app, and it's what makes you the owner of the app, its reviews and its subscription revenue. Setting up your Apple Developer and Google Play accounts is part of every package; you pay Apple and Google their fees directly.

Then how do you do the work?

You add me to your accounts as a team member (App Store Connect calls it "Users and Access", Google Play calls it "Users and Permissions"). I build, test and submit from inside your account without ever needing your password, and you can remove me any time. The code lives in a Git repository you own.

What happens when the project ends?

Nothing needs handing over, because it was always yours. Either keep me on a Care plan for updates, or remove my access and carry on. If you hire someone else later, you add them the same way.

Why fixed prices instead of hourly?

Because you should know what an app costs before you say yes. I use an AI-assisted workflow that makes me faster than the hourly benchmarks, and fixed pricing passes that on as a predictable number rather than a surprise invoice. Changes beyond the written scope are quoted as change orders.

Do you build with Flutter or React Native?

I build native: Swift and SwiftUI on Apple platforms, Kotlin and Jetpack Compose on Android. Native is what makes Apple Watch, Apple TV, Vision Pro and Android TV possible, and it's what App Store review is friendliest to. If you have an existing cross-platform codebase, I can still help with design, launch and store issues.

Can you take an app that's already built and just launch it?

Yes. The $720 launch package covers account setup, listings, screenshots, privacy labels, submission and handling any rejections until it's live.

Contact

Tell me what you want to build.

Send a few sentences about the app, who it's for and roughly when you'd like it live. I reply within one business day with next steps and, if it's a fit, a time for a free 20-minute call.

nirahlee@yahoo.com Email a project brief Nirahlee Inc · Palm Coast, Florida · working with clients anywhere in the US.